![]() Nearly every stage lets you pick a couple bonuses before heading in, like reduced reload time or more health, but then you have two bandages for the whole stage. ![]() John Wick’s carnage is across several stages with around six levels per stage and usually ending with a boss fight which requires you to break their defences physically before you can shoot them. Your planning and strategy go beyond the combat in each level. In the films, John will use anything to his advantage so having some misc items in levels to use as weapons or shields would have been good. The only disappointing thing is the somewhat limited weaponry available. You feel like you’re playing a game of chess in tandem with your enemies and even one wrongly timed reload could be your death. I enjoy this combat system and it makes a lot of sense for a John Wick game. Doing that while enemies are lining up to shoot you from a distance in the later levels lead to a lot of deaths for John Wick as I struggled to plan my actions effectively. Taking on three enemies at once and choosing whether to go for a takedown, a fast hit or retreat to a better position while tracking all their incoming hits can be complicated. When you get involved in a fistfight it becomes some of the more complicated timeline stuff to keep track off. John’s back up, much like in the films, are his deadly hands which are weapons of their own. You can pick up enemy weapons which in the later levels range from an assortment of pistols to several shotgun variations and automatic weapons. To make it easiest to understand: if you click shoot guy, does your action take place before they’ll manage to shoot you? If not, maybe look into getting behind cover, or throwing your weapon which is often a much faster action than shooting.Įach stage starts John with his custom pistol which has limited bullets and, in keeping with the films’ realistic take to weaponry, if you choose to reload the clip - of which you only have one extra - you’ll lose the remaining bullets in the first and, of course, reloading does take several seconds. Their actions will be also presented in red. Below that is the enemy’s timeline, with a line per enemy you are engaged in combat with. The top line of the timeline is John and his actions, so if you select to shoot someone it’ll show you in 0.2-second intimates how much time that action will take in a red block. It may seem confusing when you start the game and are been given what seems like an overload of tutorial messages, but it’s rather simple when you boil it down to the two important parts. Of course, you can attempt to be stealth in most levels to a point, but John Wick isn’t exactly the quiet type.Īll of your actions are laid out at the top of the screen and it’s not your typical strategy timeline because everyone and everything is happening at the same time. This pause in action allows you to hide behind cover, or be the one to shoot first and initiate combat. You can order John to move forward to the end of what appears to be an empty room and he’ll follow that action unless he’s interrupted by either being shot at or by spotting an enemy hidden behind the fog-of-war. With each level playing out on a grid it means you can get a Superhot-like effect happening by having John move forward and back between two squares and watch the enemies close in around him. It is a strategy game, but every decision you make for John is broken down to the millisecond, and your enemies move at the same time as John. John Wick is a seemingly unstoppable force and to portray that Bithell Games have created something that sits somewhere between an XCOM game and Superhot. In the films, John Wick moves pretty constantly and strikes with precision as he takes down his many, many enemies. Unfortunately, it doesn’t quite hit all the marks to be a true John Wick experience. His answer is a smart one, and better than simply an FPS that could be made as a cheap tie-in to the films. So how do you adapt adrenaline and the smart action that is portrayed in a John Wick video game? A question I’m sure Mike Bithell, the lead at Bithell Games discussed when making John Wick Hex. I adored John Wick 3: Parabellum which released earlier this year and the thing about the John Wick films is they’re pure adrenaline. John Wick films are the best action films we’re getting at the moment.
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